Not to be confused with the status effect.

Slimes are enemies in Dark Souls.



These creatures seem to be made entirely out of slime with metal spikes embedded in them. They stick on the ceiling in some areas of the sewers awaiting to fall onto the player. Their blood is not red but bluish-green, like that of some mollusks.


Beware of their falling attack which can cause excessive damage. It is wise to check the ceiling using the lock on function while navigating the sewers.

When on the ground however, their slow movement and attack speed make them more of a nuisance than a threat.

They have incredible physical resistance, making killing them with conventional weaponry tedious. They are less resistant to Magic and Lightning, and are extremely vulnerable to Fire.

If faced with multiple slimes, it is possible to round them up into a group whereby they can be dispatched simultaneously with a single area of effect pyromancy.

Enemy InformationEdit


Respawn Yes
Backstab No
Damage Types Regular / Strike
Abilities Can drop from the ceiling and engulf the player.


Attack Damage Attack Type Status Effect Parryable Tracking Attack Speed
Grab* 91 Strike None No Neither Medium
Spike Attack 168 Regular None No Neither Medium
Body Slam 158 Regular None No Neither Slow

* Hits multiple times.


Physical Defenses Elemental Defenses Resistances
Def atk phy Def atk strike Def atk slash Def atk thrust Def sorc mag Def sorc fire Def sorc lght Def res poi Def res toxic Def res bleed
1500 1500 1500 1500 488 75 488 S S S

These stats are sourced from FuturePress's Official Dark Souls Strategy Guide.


Item Large Titanite Shard
Large Titanite Shard
Green Titanite Shard
Green Titanite Shard
Drop Rate 2% 2%


  • Doing lightning damage to these enemies will make the same sound effect as casting a Lightning Spear or one of its variants.