Creates a cloud of freezing mist, rapidly inflicting 15 Frost buildup per tick on enemies within. Cloud persists for 5 seconds, and the duration cannot be extended by equipping the Lingering Dragoncrest Ring.
Snap Freeze can be useful for inflicting Frostbite on large and slow enemies that are vulnerable to the status effect, particularly certain bosses such as Pontiff Sulyvahn and Father Ariandel. As it costs less FP and has a much shorter duration than Frozen Weapon, it is ideal for setting the status effect and then taking advantage of the defense reduction on afflicted foes, as opposed to proccing Frostbite for the burst damage, resetting the buildup with Fire damage and then repeating.
Because it is a stationary cloud, Snap Freeze is more suited as a defensive sorcery than an offensive one, creating a terrain hazard at will that debuffs enemy players. Laying down a cloud as an invader can dissuade pursuing phantoms from giving chase, and is particularly useful for blocking off narrow paths such as hallways and bridges to create space. This can open up opportunities for setting up ambushes later down the line, or creating a temporary barrier behind which one can cast offensive sorceries like Great Soul Arrow, and can even be used creatively to hinder escape routes after an ambush is set.