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Stagger Damage

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Not to be confused with counter attacks.

Stagger Damage is a gameplay mechanic in Dark Souls.

General InformationEdit

Stagger damage refers to the bonus damage received or dealt when the subject is in a staggered state, indicated by a flash of green light on contact. All damage taken by a staggered opponent is increased by 40%.

ExecutionEdit

Inflicting stagger damage can be achieved in the following ways:

  • Attacking after deflecting an enemy's attack with a shield or when the attack is deflected by a wall.
  • Attacking after parrying, but in a position where riposting does not occur.
  • Attacking after kicking an enemy.
  • Attacking a blocking enemy that has run out of Stamina.

The attack must be carried out in a relatively small window of time, which can vary depending on the enemy, for the damage bonus to take effect.

NotesEdit

  • All forms of physical and elemental damage is affected by the bonus that stagger damage applies. This includes all weapons and all forms of offensive spells.
  • Inflicting stagger damage after deflecting an attack with a shield can only be achieved with a shield capable of staggering an enemy after their weapon rebounds off of it.

VideosEdit

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