- For other uses, see Stats (disambiguation).
Stats are a gameplay mechanic in Dark Souls II.
Attributes[]
- Vigor
- An attribute that determines HP.
- Endurance
- An attribute that determines your overall stamina.
- Vitality
- An attribute that determines your maximum equipment load.
- Attunement
- Attribute governing number of spells that can be attuned.
- Boosts spell-casting speed.
- Strength
- Attribute required to wield heavy, powerful weapons.
- Also boosts attack.
- Dexterity
- Attribute required to wield weapons requiring finesse.
- Also boosts attack.
- Adaptability
- Raises various attributes to ensure one's survival.
- Boosts agility and various resistances.
- Intelligence
- Attribute required for sorceries.
- Boosts magic DEF and proficiency in sorceries.
- Faith
- Attribute required for miracles.
- Boosts lightning DEF and proficiency in miracles.
Performance[]
- HP
- You die if this reaches zero.
- Improves with vigor, and with the other attributes to a small degree.
- Stamina
- Required to carry out actions.
- Actions deplete stamina, which automatically recovers.
- Improves with endurance.
- Equipment load
- Maximum weight that can be equipped.
- Movement slows as your equipped load approaches maximum.
- Improves with vitality.
- Spell attunement slots
- Each slot allows the attunement of one spell.
- Can be increased by raising attunement.
- Spellcasting speed
- Speed at which spells can be cast.
- Can be shortened by raising attunement.
- Physical ATK: Strength
- The power to inflict damage with physical attacks.
- Improves with strength.
- Physical ATK: Dexterity
- The power to inflict damage with physical attacks.
- Improves with dexterity.
- Magic ATK bonus
- Boosts the power of magic attacks.
- Improves with intelligence.
- Fire ATK bonus
- Boosts the power of fire attacks.
- Improves with intelligence and faith.
- Lightning ATK bonus
- Boosts the power of lightning attacks.
- Improves with faith.
- Dark ATK bonus
- Boosts the power of dark attacks.
- Improves as both intelligence and faith are raised at the same rate.
- Poison ATK bonus
- Boosts the power of poison attacks.
- Improves with dexterity.
- Bleed ATK bonus
- Boosts the power of bleed attacks.
- Improves with dexterity.
- Physical DEF
- Level of defense against physical attacks.
- Improves to a small degree with endurance, vitality, strength, and dexterity.
- Magic DEF
- Level of defense against magic attacks.
- Improves with intelligence.
- Fire DEF
- Level of defense against fire attacks.
- Improves with intelligence and faith
- Lightning DEF
- Level of defense against lightning attacks.
- Improves with faith.
- Dark DEF
- Level of defense against dark attacks.
- Improves as both intelligence and faith are raised at the same rate.
- Poison resist
- Level of resistance to poison.
- Poison gradually drains HP.
- Improves with adaptability, and to a small degree with vitality.
- Bleed resist
- Resistance to incisive bleeding attacks.
- Bleeding drains HP and stamina.
- Improves with adaptability, and to a lesser degree with faith.
- Petrify resist
- Resistance to petrification.
- Petrification causes instant death.
- Improves with adaptability, and to a lesser degree with vigor.
- Curse resist
- Resistance to the Hollowing curse.
- HP is reduced as Hollowing increases in severity.
- Improves with adaptability, and to a lesser degree with attunement.
- Agility
- Boosts ease of evasion and other actions.
- Improves with adaptability, and to a small degree with attunement.
- Poise
- The ability to withstand the impact of attacks.
- Improves as both adaptability and endurance are raised at the same rate.
Defense[]
- Physical DEF: Strike
- Defense against striking attacks.
- Total value for all equipped armor.
- Improves to a small degree with endurance, vitality, strength, and dexterity.
- Physical DEF: Slash
- Defense against slashing attacks.
- Total value for all equipped armor.
- Improves to a small degree with endurance, vitality, strength, and dexterity.
- Physical DEF: Thrust
- Defense against thrusting attacks.
- Total value for all equipped armor.
- Improves to a small degree with endurance, vitality, strength, and dexterity.
- Poise
- Ability to withstand the impact of attacks.
- Total value for all equipped armor.
Right/Left Weapon Slots[]
- Right-hand ATK
- The ATK of the weapon equipped in slot 1, 2, and 3 of your right hand.
- Left-hand ATK
- The ATK of the weapon equipped in slot 1, 2, and 3 of your left hand.
Weapon/Shield[]
- Weapon category
- Weapons are categorized by physical specifications.
- Attack type
- The types of damage inflicted by a weapon: strike, slash or thrust.
- Physical ATK
- The level of physical damage inflicted.
- Magic ATK
- The level of magic damage inflicted.
- Fire ATK
- The level of fire damage inflicted.
- Lightning ATK
- The level of lightning damage inflicted.
- Dark ATK
- The level of dark damage inflicted.
- Poison Effect
- The strength of the poison effect.
- Bleed Effect
- The strength of the bleed effect.
- Counter strength
- Level of counter damage inflicted on attacking enemy.
- Poise damage
- Strength of impact disrupting opponent's poise.
- Shot range
- Maximum distance achieved by ranged attacks.
- Casting speed
- Speed at which spells can be cast.
- Physical reduction
- The percentage of physical damage reduced.
- Magic reduction
- The percentage of magic damage reduced.
- Fire reduction
- The percentage of fire damage reduced.
- Lightning reduction
- The percentage of lightning damage reduced.
- Dark reduction
- The percentage of dark damage reduced.
- Poison reduction
- The percentage of poison damage reduced.
- Bleed reduction
- The percentage of bleed damage reduced.
- Petrify reduction
- The percentage of petrify damage reduced.
- Curse reduction
- The percentage of curse damage reduced.
- Stability
- The stability of one's defense.
- Reduces consumption of stamina when taking attacks.
- Durability
- At zero, items break and become ineffective.
- Durability is restored by resting at a bonfire, but a broken item must be repaired first.
- Weight
- Weight of the item.
- Movement becomes sluggish if your load is too heavy.
- Required attribute: Strength
- Strength required to equip this item.
- Required attribute: Dexterity
- Dexterity required to equip this item.
- Required attribute: Intelligence
- Intelligence required to equip this item.
- Required attribute: Faith
- Faith required to equip this item.
- Attribute bonus: Strength
- Influence of strength on physical ATK.
- Attribute bonus: Dexterity
- Influence of dexterity on physical ATK.
- Attribute bonus: Magic
- Influence of intelligence on magic ATK.
- Attribute bonus: Fire
- Influence of faith and intelligence on fire ATK.
- Attribute bonus: Lightning
- Influence of faith on lightning ATK.
- Attribute bonus: Dark
- Influence of faith and intelligence on dark ATK.
- It scales with the lower of these two attributes.
Armor[]
- Physical DEF
- Base defense against physical attacks.
- Physical DEF: Strike
- Defense against physical striking attacks.
- Physical DEF: Slash
- Defense against physical slashing attacks.
- Physical DEF: Thrust
- Defense against physical thrusting attacks.
- Magic DEF
- Defense against magic attacks.
- Fire DEF
- Defense against fire attacks.
- Lightning DEF
- Defense against lightning attacks.
- Dark DEF
- Defense against dark attacks.
- Poise
- Ability to withstand the impact of attacks.
- Weak poise makes it easier to be knocked off-balance.
- Poison resist
- Ability to withstand poison.
- Higher value reduces chance of poisoning.
- Bleed resist
- Resistance to incisive attacks which cause bleeding.
- Higher value reduces chance of bleeding.
- Petrify resist
- Resistance to petrification.
- Higher value reduces chance of petrification.
- Curse resist
- Resistance to the hollowing curse.
- HP is reduced as Hollowing increases in severity.
- Required attribute: Strength
- Strength required to equip this item.
- Required attribute: Dexterity
- Dexterity required to equip this item.
- Required attribute: Intelligence
- Intelligence required to equip this item.
- Required attribute: Faith
- Faith required to equip this item.
- Attribute bonus: Physical DEF
- Influence of physical DEF on effectiveness of armor worn.