- For other uses, see Stats (disambiguation).
Stats (statistics) are a gameplay mechanic in Dark Souls III. They are numerical values that determine the physical and mental characteristics of each character.
Attributes[]
Attributes are the base stats of a character. They govern several derived stats and determine which weapons and spells the character can use.
A character's initial attributes depend on the starting class selected by the player during character creation. They can be increased by leveling up the character at the Fire Keeper, or by equipping certain items.
Attribute points gained by leveling up can be redistributed by offering a Pale Tongue to Rosaria in the Cathedral of the Deep.
Vigor[]
Determines player maximum hit points
Attunement[]
Determines player maximum focus points and attunement slots in which spells are equipped
Endurance[]
Deternines player maximum stamina
Vitality[]
Determines equipment load, allowing players to employ heavier gear without suffering potential mobility and stamina recovery penalties
Strength[]
Required to wield shields and weapons and improves weapon damage, particularly for heavy, powerful weapons
Dexterity[]
Required to wield some weapons, boosts spellcasting speed, and improves weapon damage, particularly for fast, finesse-based weapons
Intelligence[]
Boosts and is required for sorceries, pyromancies, and few weapons
Faith[]
Boosts and is required for miracles, pyromancies, and few weapons
Luck[]
Improves item discovery, bleed and poison output, and the damage of few weapons.