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Stray Demon

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For the mini-boss in Dark Souls III, see Stray Demon (Dark Souls III).

The Stray Demon is an optional boss found by returning to the Undead Asylum.

The Stray Demon is similar to the Asylum Demon from the game tutorial, but is far more powerful. Among other things, it is no longer susceptible to Black Firebombs.

The Stray Demon can be fought by falling through the floor in the middle of the room of the Asylum Demon, but only after returning to the Asylum later in the game.

StrategyEdit

The player will first fall through the floor, lose some health from the landing, and end up across the room in front of the Stray Demon. Casting Fall Control before the fight will negate the damage players suffer from falling into the Stray Demon's pit.

As much of the fight as possible should be spent at a distance of a few feet behind the demon, because his area of effect attacks are usually triggered and can only reach behind him a short distance. Players can avoid this by walking backwards behind the Stray Demon for 1-2 seconds. In between his explosion attacks, players should pelt his backside with their attack of choice.

The demon will occasionally fly into the air and perform a rear-drop. When this occurs, this can be avoided by walking about two meters away. Using a shield will deal heavy stamina damage. Sticking to his right may damage and knockdown the player due to the weapon facing in that direction.

His second, commonly-used hammer swing explosion is triggered when the player is not behind the Stray Demon and is close enough. It creates a very large, long and very wide hitbox of magic damage. Using a shield is only ever useful if the player faces the center, where the attack explodes from.

There is no place to use the White Sign Soapstone in this area so it is not possible to summon others for this fight.

The Stray Demon is susceptible to bleed damage and although it can be inflicted with both Toxic and Poison, it is immune to the damage of both status effects.

Boss InformationEdit

AttacksEdit

Double Hammer SwingEdit

Dmg phy Dmg mag Dmg fire Dmg lght Attack Type Parryable Tracking Speed
672 - - - Physical No Both Slow


Two horizontal swings of the Demon's hammer. Similar to the Asylum Demon's attack. Can be blocked, but heavy stamina drain occurs. Can also be rolled under, allowing the player to attack the Demon.

Power SmashEdit

Dmg phy Dmg mag Dmg fire Dmg lght Attack Type Parryable Tracking Speed
672 - - - Physical No Neither Medium


An overhead hammer smash. Can be avoided by dodging to the left or right.

Double Power SmashEdit

Dmg phy Dmg mag Dmg fire Dmg lght Attack Type Parryable Tracking Speed
456 - - - Physical No Neither Medium


Can only be used after the first Power Smash. The Stray Demon raises its hammer, then smashes it down again. Can be dodged by rolling to the left or right.

Leaping Hammer SmashEdit

Dmg phy Dmg mag Dmg fire Dmg lght Attack Type Parryable Tracking Speed
??? - - - Physical No Neither Medium


Butt SlamEdit

Dmg phy Dmg mag Dmg fire Dmg lght Attack Type Parryable Tracking Speed
744 - - - Physical No AoE Fast


The Stray Demon flies up, pauses momentarily, then falls to the ground.

Flame ExplosionEdit

Dmg phy Dmg mag Dmg fire Dmg lght Attack Type Parryable Tracking Speed
- 468 - - Magic No AoE Fast


The Stray Demon swings its arm outwards, then causes a massive explosion in front of it. Unlike the Hammer Drive attack, it doesn't have any backwards hitbox and can be dodged by getting behind, or even under, the demon. Despite the attacks name, it deals purely Magic damage.

Hammer  ExplosionEdit

Dmg phy Dmg mag Dmg fire Dmg lght Attack Type Parryable Tracking Speed
- 456 - - Magic No AoE Medium


Similar to the Asylum Demon's attack, however, once the hammer hits the ground, a massive explosion occurs at the point of impact. Telegraphed well by the Stray Demon raising its hammer, and can be dodged.

DefensesEdit

Physical Defenses Elemental Defenses Resistances
Def atk phy Def atk strike Def atk slash Def atk thrust Def sorc mag Def sorc fire Def sorc lght Def res poi Def res toxic Def res bleed
258 323 194 258 195 207 168 C C D

These stats are sourced from FuturePress's Official Dark Souls Strategy Guide.


DropsEdit

Item Item Humanity
Humanity
Homeward Bone
Homeward Bone
Titanite Slab
Titanite Slab
Drop Rate Guaranteed Guaranteed Guaranteed

NotesEdit

  • As soon as the player regains control after the fall, running behind the demon will, usually, give the player enough time to heal and prepare.
  • It is possible to roll just as one hits the ground to avoid the "stun" from landing.
  • The Titanite Slab may sometimes not drop.

TriviaEdit

  • When first exiting the prison cell at the beginning of the game, the Stray Demon can be seen wandering around its boss arena through the bars to the right, although it is impossible to reach at this point in the game.
  • The Stray Demon shares its battle theme with the Iron Golem, and its attacks with the Demon Firesage.

GalleryEdit

VideosEdit

Stray Demon - Dark Souls Boss Fight03:25

Stray Demon - Dark Souls Boss Fight

MusicEdit

Dark Souls (OST) - Iron Golem - Soundtrack02:51

Dark Souls (OST) - Iron Golem - Soundtrack

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