The Stray Demon can be fought by falling through the floor in the middle of the room of the Asylum Demon, but only after returning to the Asylum later in the game.
The player will first fall through the floor, lose some health from the landing, and end up across the room in front of the Stray Demon. Casting Fall Control before the fight will negate the damage players suffer from falling into the Stray Demon's pit.
Much of the fight should be spent at a distance of a few feet behind the demon, because his area of effect attacks are usually triggered and can only reach behind him a short distance. Players can avoid this by walking backwards behind the Stray Demon for 1-2 seconds. In between his explosion attacks, players should pelt his backside with their attack of choice.
The demon will occasionally fly into the air and perform a rear-drop. When this occurs, this can be avoided by walking about two meters away. Using a shield will deal heavy stamina damage. Sticking to his right may damage and knockdown the player due to the weapon facing in that direction.
His second, commonly-used hammer swing explosion is triggered when the player is not behind the Stray Demon and is close enough. It creates a very large, long and very wide hitbox of magic damage. Using a shield is only ever useful if the player faces the center, where the attack explodes from. The Crest Shield, dropped by Oscar of Astora, is highly useful in managing the magic damage.
There is no place to use the White Sign Soapstone in this area so it is not possible to summon others for this fight.
Double Hammer SwingEdit
Two horizontal swings of the Demon's hammer. Similar to the Asylum Demon's attack. Can be blocked, but heavy stamina drain occurs. Can also be rolled under, allowing the player to attack the Demon.
An overhead hammer smash. Can be avoided by dodging to the left or right.
Double Power SmashEdit
Can only be used after the first Power Smash. The Stray Demon raises its hammer, then smashes it down again. Can be dodged by rolling to the left or right.
Leaping Hammer SmashEdit
The Stray Demon flies up, pauses momentarily, then falls to the ground.
The Stray Demon swings its arm outwards, then causes a massive explosion in front of it. Unlike the Hammer Drive attack, it doesn't have any backwards hitbox and can be dodged by getting behind, or even under, the demon. Despite the attacks name, it deals purely Magic damage.
Similar to the Asylum Demon's attack, however, once the hammer hits the ground, a massive explosion occurs at the point of impact. Telegraphed well by the Stray Demon raising its hammer, and can be dodged.
|Physical Defenses||Elemental Defenses||Resistances|
These stats are sourced from FuturePress's Official Dark Souls Strategy Guide.
- As soon as the player regains control after the fall, running behind the demon will, usually, give the player enough time to heal and prepare.
- It is possible to roll just as one hits the ground to avoid the "stun" from landing.
- Weak to Bleed, Slash, Lightning, and the Black Knight weapons.
- The Stray Demon is completely immune to damage when the player is outside of its arena, it also can't be lured or drawn forward, meaning a plunging attack is impossible.
- When first exiting the prison cell at the beginning of the game, the Stray Demon can be seen wandering around its boss arena through the bars to the right, although it is impossible to reach at this point in the game.
- The Stray Demon shares its battle theme with the Iron Golem, and its attacks with the Demon Firesage.