Wikia

Dark Souls Wiki

Symbol of Avarice (Dark Souls III)

4,346pages on
this wiki
Comments0

The Symbol of Avarice is a unique head armor piece in Dark Souls III.

In-Game Description

Head of the avaricious creature that mimics treasure chests. Can be worn, if one so wishes.
Increases soul absorption from defeated enemies as well as item discovery, but the curse of the branded also drains HP.
The very form of this creature is thought to be a form of brand, a punishment for sin.

AvailabilityEdit

Dropped by Mimics encountered in several areas throughout the game.

Guaranteed drop from the last Mimic defeated in the game, unless one has been obtained previously.

CharacteristicsEdit

The Symbol of Avarice provides only average defenses in all regards and its usage is generally only related to its secondary properties. While worn, the player will absorb 50% more souls for every enemy defeated, even bosses, and their Item Discovery attribute will receive a 100 points boost. However, this headgear will start draining the player's health by a rate of 10 HP per second.

This headgear has a notable weight of 11 units, making it one of the heaviest of its kind, falling behind only to Havel's and Smough's helms with 11.2 and 12.2 units respectively.

How to obtainEdit

The Symbol of Avarice is a potential drop from all Mimics encountered throughout the course of the game. It may even be obtained from the very first Mimic, who resides in the High Wall of Lothric, in a room below the fire breathing wyvern. All Mimics have guaranteed drops, but they may also yield a Symbol of Avarice along with these.

Since Mimics are non-respawning enemies, each encounter with one is very valuable if one is looking to obtain a Symbol of Avarice.

It is advisable that the player makes sure they can finish a Mimic quickly and without much effort. Mimics are not very dangerous creatures, since they only deal physical damage that can be easily blocked and they tend to miss their attacks very often. Additionally, they are often encountered in areas where it is possible to perform plunging attacks on them. Their grabs, however, are very dangerous and can kill players that have not invested in Vigor in just one hit.

If the player is looking to obtain a Symbol of Avarice, first they must make sure their Item Discovery attribute is as high as possible. Crushing a Rusted Coin, or preferably, a Rusted Gold Coin before engaging the Mimic is highly recommended, as well as wearing the Covetous Gold Serpent Ring.

Similarly to previous appearances in the series, Mimics can be disabled momentarily by throwing an Undead Hunter Charm at them while hostile. Each time a Mimic is disabled, it will have a chance to spawn a Symbol of Avarice. The player must hit one first to turn it hostile and then throw a charm at it. The Mimic will drop to the ground at that moment and will be safe to loot for a short period of time. The first time, the player will always obtain their fixed drop and may even get a Symbol of Avarice as well.

If the Mimic didn't drop the headgear, it must be attacked once more to make it hostile again and then throw another charm at it, giving it another chance to spawn one. The process can then be repeated as long as the player has charms left or until the Mimic dies.

EffectEdit

  • Increases number of souls acquired from defeated enemies by 50%.
  • Increases Item Discovery by 100.
  • Drains 10 HP/sec.

UsageEdit

Due to its poor defenses and HP draining effect, the Symbol of Avarice should be used sporadically and only when necessary. Having invested souls in Vigor to have a higher HP pool and wearing items that provide HP regeneration, like the Sun Princess Ring and the Ancient Dragon Greatshield, will help alleviate this effect to some extent. The base HP draining effect happens at a steady rate of -10 HP per second, so the player is advised to finish its use as soon as possible.

One of the best uses the Symbol of Avarice has, is wearing it immediately after defeating an area boss. When a boss is defeated, a considerable period of time (about 15 seconds) takes place before the souls obtained from the fight are actually added to the player's count. This gives more than enough time to equip it and be benefited with a very high amount of bonus souls (50% more), since the more souls an enemy yields, the proportionally higher amount of souls the player will obtain.

It is also advised to stay near a bonfire if this headgear is going to be used for item farming purposes. That way, the player can empty all of their Estus Flask uses while on the field, while having a reliable source nearby to replenish them when necessary.

Since the Symbol of Avarice is the heaviest piece of head armor in the game, weighing 11 units, the player should take this into consideration before equipping it, as in most cases this will make them roll slowly with most other armor pieces' combinations.

NotesEdit

  • The HP draining effect continues even when resting at a bonfire.
  • The HP draining effect will not continue during invincibility frames.
  • The increased souls absorption and Item Discovery effects the Symbol of Avarice grants when worn, will stack with other items that provide the same effects, like the Covetous Silver and Gold Serpent Rings.
  • It is possible to obtain more than one Symbol of Avarice as random drops from Mimics. However, if the player has already acquired one throughout the course of the game, the last Mimic encountered will not have it as a guaranteed drop.
  • Unlike in previous games in the series, armor gear cannot be upgraded in Dark Souls III, which forces the player to use the Symbol of Avarice only with its base values while in combat.

Around Wikia's network

Random Wiki