I'm scrolling through the forum looking for different types of builds ... Is there any benefit to damage output from wielding two weapons at the same time? Such as multipliers or buffs for this fighting style?
Along a similar line of thinking, does anyone use a build or strategy for dual wielding in PvE or PvP?
If this has already been addressed in another thread, please point me in that direction.
aside from visual aspects, the only benefits of dual-wielding is for an expanded moveset, longer parrying window and additional damage types and/or auxiliary effects.
I can understand the moveset and damage types ... the auxilary effects only come into play when attacking with that particular weapon, is that right? As opposed to other games, where just equipping a weapon may grant a buff...?
Yes, the auxiliary effects only activate when attacking an enemy. However, some weapons do grant buffs, such as the Dragon Tooth and the Gargoyle's Halberd, but these weapons are far and few between, and the buffs obtained are minuscule, really.
Sorry for such a late reply but I didn't see this post, but there is a very good reason to dual wield apart from looking badass you can get a extra hit when you parry someone, just parry and if they have enough poise to withstand a katana hit (or whatever you're using in the off hand) you can hit with the off hand but still be able to riposte, if you want to do this it's recomended to use a weapon that can parry and swing fast.
There simply is no reason to dual wield weapons unless you want the utility of another attack. Shields are better for parrying due to their higher damage reduction and if you're going to two hand a weapon then the grass crest shield (or no offhand at all) is the way to go. There's a reason why no one dual wields except for when goofing around.
Brain dual wielding is highly viable in PvP for the fact that people will watch your mainhand more then your off hand, not to mention that curved swords have some of the fastest parry animations if that's what your off hand is
A) Curved swords (and thrusting swords) have a very fast parrying animation, faster than any other off hand.
B) This is not necessarily a good thing. A fast parry animation means fewer frames of parrying=fewer frames of a partial parry success chance and of a actual parry success chance. Long and slow parries have their benefits. The parrying dagger and target shield, for example, have very long parry windows and are much more likely to catch someone with a successful parry, but the user is more open if they screw up. Thrusting and curved sword parries are fast, but have a very small frame for success.
So in a perfect world where you land every parry, curved swords/thrusting swords are the best. In reality, given the multitude of playstyles, lag, and human error, it's a hit or miss.
Thanks for all of the good information, all around.
Looking at the Parrying Dagger article, it reads "The Parrying Dagger's parry animation lasts just as many frames as the specialized parrying shields, such as the Target Shield," which coincides with what Brainwasher5 just wrote above. That article mentions there are other specialized quipment for parrying. What other weapons and shields have long parry windows?