I'm scrolling through the forum looking for different types of builds ... Is there any benefit to damage output from wielding two weapons at the same time? Such as multipliers or buffs for this fighting style?
Along a similar line of thinking, does anyone use a build or strategy for dual wielding in PvE or PvP?
If this has already been addressed in another thread, please point me in that direction.
Daifukkatsu wrote: aside from visual aspects, the only benefits of dual-wielding is for an expanded moveset, longer parrying window and additional damage types and/or auxiliary effects.
I can understand the moveset and damage types ... the auxilary effects only come into play when attacking with that particular weapon, is that right? As opposed to other games, where just equipping a weapon may grant a buff...?
Yes, the auxiliary effects only activate when attacking an enemy. However, some weapons do grant buffs, such as the Dragon Tooth and the Gargoyle's Halberd, but these weapons are far and few between, and the buffs obtained are minuscule, really.
Sorry for such a late reply but I didn't see this post, but there is a very good reason to dual wield apart from looking badass you can get a extra hit when you parry someone, just parry and if they have enough poise to withstand a katana hit (or whatever you're using in the off hand) you can hit with the off hand but still be able to riposte, if you want to do this it's recomended to use a weapon that can parry and swing fast.
There simply is no reason to dual wield weapons unless you want the utility of another attack. Shields are better for parrying due to their higher damage reduction and if you're going to two hand a weapon then the grass crest shield (or no offhand at all) is the way to go. There's a reason why no one dual wields except for when goofing around.
Brain dual wielding is highly viable in PvP for the fact that people will watch your mainhand more then your off hand, not to mention that curved swords have some of the fastest parry animations if that's what your off hand is
A) Curved swords (and thrusting swords) have a very fast parrying animation, faster than any other off hand.
B) This is not necessarily a good thing. A fast parry animation means fewer frames of parrying=fewer frames of a partial parry success chance and of a actual parry success chance. Long and slow parries have their benefits. The parrying dagger and target shield, for example, have very long parry windows and are much more likely to catch someone with a successful parry, but the user is more open if they screw up. Thrusting and curved sword parries are fast, but have a very small frame for success.
So in a perfect world where you land every parry, curved swords/thrusting swords are the best. In reality, given the multitude of playstyles, lag, and human error, it's a hit or miss.
Thanks for all of the good information, all around.
Looking at the Parrying Dagger article, it reads "The Parrying Dagger's parry animation lasts just as many frames as the specialized parrying shields, such as the Target Shield," which coincides with what Brainwasher5 just wrote above. That article mentions there are other specialized quipment for parrying. What other weapons and shields have long parry windows?
I would personally say that you could dual wield the guardian tails, as they cannot riposte, therefor you could parry a high poise wielder, and then wail on him with a lightning and fire one, or whateves.
and, as i just said above about the elemental guardian tails, they also deal the poison damage on top of the upgraded damage, and due to the fact they already scale worse then normal whips, you can just make them elemental without much of a loss.
not in dks 1 but in 2 I think there are special combos for wielding two of the same weapons, and yes in dks 1 people used to dual wield a lot in pvp, I don't think it is very fun or effective in pve though.
I run a dex build and I like to use a shotel in the right and silver knight spear in the left. The shotel has short reach but is quick and people always seem to forget that its power attacks go completely through shields, which is great for those annoying turtlers. With the spear in the right, I get an attack with very long reach and am also able to block (only 40% reduction though). The combined moveset from these weapons is pretty viable, imo, but you have to be good at dodging. I also use a crossbow and pyromancy flame as backups for extra options.
its better to just turtle through Dark Souls, but in Dark Souls 2 the weapons combine damage, since u need stats at higher by 1.5, damage dealt is also around 1.5 of your combined weapons. i tried this with 2 demon great hammers +5, i dont remember exactly but i think one L2 (or LB for xbox?) attack did around 1000 damage.
My reasons for dual-weild is quicker access to bigger assortment of alternative weapons. I primarily use a sword in main hand + pyro flame in the off hand and my alt weapon set is a dagger(parrying & fast QCQ/finishing) and a longbow(mainly for sniping). That way I have a good weapon flexibility without the necessity of chaning the loadout on the go. This build lacks blocking but I am not relying on blocking and heavy armour with this build anyway. May not be for everyone for that reason but I found it better suiting for my playstyle, especially in NG+ and up where armour usefulness is lower.