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Dual wielding

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  • Matsczon
    Matsczon closed this thread because:
    Preventing further necroposting.
    21:57, December 10, 2016

    I'm scrolling through the forum looking for different types of builds ... Is there any benefit to damage output from wielding two weapons at the same time? Such as multipliers or buffs for this fighting style?

    Along a similar line of thinking, does anyone use a build or strategy for dual wielding in PvE or PvP?

    If this has already been addressed in another thread, please point me in that direction.

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    • Nope.

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    • i like to dual wield just for the speed of the curved swords parries

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    •  Xero 9 wrote:
      i like to dual wield just for the speed of the curved swords parries

      Then, the second weapon would primarily be used for parrying, and DS is effectively a single-weapon style game?

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    • my off hand weapon is also a different element to my main hand, whereas my main weapon is Chaos blade +5 offhand is Lightning Uchigatana +5

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    • Would you say that attacking with your offhand is as effective as your main hand?

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    • aside from visual aspects, the only benefits of dual-wielding is for an expanded moveset, longer parrying window and additional damage types and/or auxiliary effects.

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    • it depends on what i'm fighting as somethings have higher physical def then lightning, and vice versa

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    • Daifukkatsu wrote:
      aside from visual aspects, the only benefits of dual-wielding is for an expanded moveset, longer parrying window and additional damage types and/or auxiliary effects.

      I can understand the moveset and damage types ... the auxilary effects only come into play when attacking with that particular weapon, is that right? As opposed to other games, where just equipping a weapon may grant a buff...?

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    • Yes, the auxiliary effects only activate when attacking an enemy. However, some weapons do grant buffs, such as the Dragon Tooth and the Gargoyle's Halberd, but these weapons are far and few between, and the buffs obtained are minuscule, really.

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    • Thanks for the advice everyone. :)

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    • No problem!

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    • Sorry for such a late reply but I didn't see this post, but there is a very good reason to dual wield apart from looking badass you can get a extra hit when you parry someone, just parry and if they have enough poise to withstand a katana hit (or whatever you're using in the off hand) you can hit with the off hand but still be able to riposte, if you want to do this it's recomended to use a weapon that can parry and swing fast.

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    • ...at the cost of not being able to block any hits. Not everyone is an expert at dodging or parrying.

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    • Looking through the weapons movesets, I'm not sure I see any that show they can parry with one button and attack with another. Or is it worded differently on the weapon pages?

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    • Katanas and Curved swords

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    • for offhand weapons, tab parries and shift (block for shields) attacks. (pc)

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    • I think jarcellon means as most weapons block and attack not parry.

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    • Anyone know which button for ps3? and yes, DerpKnight, from what I've read most weapons Block (L1) and Attack (L2) when in the left hand.

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    • L1 attack L2 parry

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    • There simply is no reason to dual wield weapons unless you want the utility of another attack. Shields are better for parrying due to their higher damage reduction and if you're going to two hand a weapon then the grass crest shield (or no offhand at all) is the way to go. There's a reason why no one dual wields except for when goofing around.

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    • Brain dual wielding is highly viable in PvP for the fact that people will watch your mainhand more then your off hand, not to mention that curved swords have some of the fastest parry animations if that's what your off hand is

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    • A faster animation means a smaller parrying window.

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    • It's not like PvE having a faster animation is alot more useful as you need to compentsate for the lag

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    • Faster animation means it ends faster. I haven't really looked at the curved swords animation, but I don't think it starts faster than the shield animation.

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    • Couple of things to say here.

      A) Curved swords (and thrusting swords) have a very fast parrying animation, faster than any other off hand.

      B) This is not necessarily a good thing. A fast parry animation means fewer frames of parrying=fewer frames of a partial parry success chance and of a actual parry success chance. Long and slow parries have their benefits. The parrying dagger and target shield, for example, have very long parry windows and are much more likely to catch someone with a successful parry, but the user is more open if they screw up. Thrusting and curved sword parries are fast, but have a very small frame for success.

      So in a perfect world where you land every parry, curved swords/thrusting swords are the best. In reality, given the multitude of playstyles, lag, and human error, it's a hit or miss.

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    • Thanks for all of the good information, all around.

      Looking at the Parrying Dagger article, it reads "The Parrying Dagger's parry animation lasts just as many frames as the specialized parrying shields, such as the Target Shield," which coincides with what Brainwasher5 just wrote above. That article mentions there are other specialized quipment for parrying. What other weapons and shields have long parry windows?

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    • I'm 90% certain that they parrying dagger is the only non-shield weapon to have the long parry animation. The Buckler might have it too.

      And I'd hope that it would coincide with what I wrote, since I was the one who wrote the passage in the Parrying Dagger page.

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    • @brainwashers: The painting guardian sword also has a long parrying animation, just for the sake of information

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    • I would personally say that you could dual wield the guardian tails, as they cannot riposte, therefor you could parry a high poise wielder, and then wail on him with a lightning and fire one, or whateves.

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    • and, as i just said above about the elemental guardian tails, they also deal the poison damage on top of the upgraded damage, and due to the fact they already scale worse then normal whips, you can just make them elemental without much of a loss.

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    • not in dks 1 but in 2 I think there are special combos for wielding two of the same weapons, and yes in dks 1 people used to dual wield a lot in pvp, I don't think it is very fun or effective in pve though.

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    • I run a dex build and I like to use a shotel in the right and silver knight spear in the left. The shotel has short reach but is quick and people always seem to forget that its power attacks go completely through shields, which is great for those annoying turtlers. With the spear in the right, I get an attack with very long reach and am also able to block (only 40% reduction though). The combined moveset from these weapons is pretty viable, imo, but you have to be good at dodging. I also use a crossbow and pyromancy flame as backups for extra options.

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    • its better to just turtle through Dark Souls, but in Dark Souls 2 the weapons combine damage, since u need stats at higher by 1.5, damage dealt is also around 1.5 of your combined weapons. i tried this with 2 demon great hammers +5, i dont remember exactly but i think one L2 (or LB for xbox?) attack did around 1000 damage.

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    • Hmpf. The blood stains I see most commonly are always the same: some wannabe-prododger two-handing a (ultra-)greatsword or a halberd dodging, and right after coming out of the roll, >BAM!< - dead.

      Use a shield guys! If you want to parry, there is the targe shield. The defensive options a shield offers far outweigh whatever little benefit a second weapon brings.

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    • A spear in your off hand can be fun, definitely not optimal but fun none the less.

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    • My reasons for dual-weild is quicker access to bigger assortment of alternative weapons. I primarily use a sword in main hand + pyro flame in the off hand and my alt weapon set is a dagger(parrying & fast QCQ/finishing) and a longbow(mainly for sniping). That way I have a good weapon flexibility without the necessity of chaning the loadout on the go. This build lacks blocking but I am not relying on blocking and heavy armour with this build anyway. May not be for everyone for that reason but I found it better suiting for my playstyle, especially in NG+ and up where armour usefulness is lower.

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    • Allow me to say very simply, everyone has a varying playstyle. I'm nigh unkillable PvE using a shield, but I'm made of wet tissue paper when I use a shield PvP. Whereas sorcery and swift attacking (basically blitz attacking) actually help against real people as I manage to outmaneuver them and land free hits. Would dodge rolling and blocking work just as well? Perhaps it would work better, but I personally am no good at using that strategy. Incredibly important to put all the info out there for people to use, but it's just inane to simply post "dual-wields are no good, just use a shield". That is one person's opinion about a style that just so happens to work well for them, an opinion; NOT a fact. Either offer facts to the discussion and respectfully mention your opinion, or do not mention your opinion at all.

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    • Dual wielding can be uselful in some situations, Such as having a long thrust weapon in your off hand to poke your oppoonent at range,  but still keeping a shield in your secondary offhand slot to quickly switch if needed. Besides, the poke can stagger low poise players/enemies.

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    • I'm glad to see this thread is still going after 3 years! :)

      I agree there are so many different playstyles that this is not an easy question to answer. After playing DS for all these years, I now have several different builds and I play each of them differently in both PVE and PVP. For example, my tank build uses a greatshield to wonderful effect in PVE, however my turtling strategy is less effective in PVP where most of my opponents are constantly circling for a backstab and, due to From's infamous connectivity and collison detection issues, they can usually land a backstab while appearing to be nowhere near my back, so I try to fight more aggressively and only block sparringly.

      On the other hand, my sorcerer build focuses on weapon buffs and quick attacks, and during PVP I try to a fast attack before the other player can and then just keep up the pressure, and that has more success for me against average opponents.

      Although I readily admit PVP is not my strong suit and expert players beat me across the board. Guess I'm just hard wired for jolly co-op!

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