- Main article: Weapon types
Thrusting Swords, similarly to Curved Swords, focus predominantly on one type of damage, and forgo the balance of normal swords to excel in one specific field. They are the ideal weapons for getting through the heavy armor or scales of an enemy, and their unique attack motion allows for very rapid attacks. While the pinpoint precision of the strikes with these weapons make them very effective against armor, they also bring with it some inherent weaknesses. The impact area of the strikes is very small, which means that attacks can often be easily evaded or blocked with a shield, and also makes thrusting swords generally poor candidates for dead-angling. To get the most out of these weapons, they should be used with a counter-hitting style that tries to interrupt an opponent's attack once it has begun.
Many thrusting swords are notable in that they deal very high critical (backstab and riposte) damage in exchange for poor standard damage overall, making them similar to daggers in that regard.
Like curved swords, thrusting swords have their own unique animation that replaces the kick attack. The player makes a horizontal swipe combined with a backstep.
|Thrusting Sword||Damage Type|
|Attack Values||Stat Requirements|
|Damage Reduction||Parameter Bonus|
|Axes||Axes • Greataxes|
|Hammers||Hammer • Great Hammers|
|Other||Daggers • Gauntlets • Whips|
|Polearms||Halberds • Spears|
|Ranged||Bows • Crossbows|
|Swords||Thrusting Swords • Straight Swords • Greatswords • Ultra Greatswords|
Curved Swords • Curved Greatswords • Katanas