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Dark Souls is a game renowned for its innovative-and perhaps, controversial-multiplayer elements. Whether you think it's seamless or intrusive, it certainly shouldn't be ignored. The overwhelming odds and constant threat of danger are offset by the ability to lend a helping hand to other players in need by leaving messages and offering to help against a boss. One-on-one, that giant golem might seem like an implacable threat, but with one or two companions fighting by your side, victory is more tangible than it ever was. When you're bashing your head against the wall trying to beat a boss, it's comforting to know there's a community of stalwart players ready to fight by your side. The idea that human beings can overcome any obstacle when th…
Having recently gotten the opportunity not only some watch a live demo of Dark Souls II, but also play it, I thought I'd relay some of the changes and improvements From Software has made with their sequel. Shortly after the game's announcement, Tomohiro Shibuya said he they were trying to make the game more "accessible" to players. This had many players, myself included, a little worried that the game was going to be casualised. At this showing, the folks from From Software made it their duty to differentiate "accessible" from "easy".
Dark Souls had a tendency to be confusing a times, and at once specific instance, it more or less lied to the player. From Software wants to craft an experience that is both fair and unforgiving, and they don'…
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