Vordt was once an Outrider Knight who served under Pontiff Sulyvahn and was one of many knights to receive the Pontiff's Left Eye, a bewitched ring that slowly transformed its wearer into a mindless beast. Vordt served alongside the Dancer of the Boreal Valley until their transformation.
Found at the bottom of the High Wall of Lothric, opposite the castle.
Vordt spends the first half of the fight making sweeping attacks and overhead strikes. These are well telegraphed, so the window for dodging is quite large. However, blocking is not recommended due to the heavy stamina loss. Instead, the player should stay out of Vordt's reach whenever possible and attempt to dodge when he gets close.
Attacking in short bursts is recommended, as it will let the player deal damage while also retaining some stamina for dodging.
Though Vordt can't close gaps instantly, he is still capable of charging over open terrain. If he lowers himself closer to the ground, he will likely charge the player, at which point the attack can be dodged with relative ease, as even running to the left or right of him can avoid the attack entirely.
When down to about half health, Vordt will be surrounded by a glittering mist. He will then use a charge attack which he repeats three times in a row, dashing from one side of the arena to the other, and then back and forth. Blocking the first or second charge can be lethal, as Vordt may be able to follow-up with a new charge while the player is staggered.
He also uses a new ability after each set of charges. At the end of the third charge, he will stomp and take a deep breath of icy air and breath it out as a stream of ice that damages the player and inflicts Frostbite. This ability is cast on his left side, moving from there to his right. It is recommended to get behind Vordt, since he cannot move during this attack. Care must be taken, as getting under Vordt to during this attack will also apply Frostbite. (needs confirmation)
Vordt starts using new attacks during the second half of the fight, including several small, faster strikes. The faster strikes are easier to block but they can still easily break the player's guard unless they keep a close eye on their stamina.
Often, rolling directly underneath Vordt works well for avoiding his big attacks. However, staying there is not recommended as he might body slam the player for heavy damage.
Although Vordt is found too early in the game for the player to get any substantial Frost resistance; in future NG+ playthroughs, one should keep their Frost resistance as high as possible to prevent him from inflicting Frostbite.
Soul of Boreal Valley Vordt
- Unlike the armor used by the other outrider knights, Vordt's is unavailable to players. His mask, however, was originally going to be an item given to the player upon defeating him, but was cut out of the game before release. Its model can be seen in the unused files of the game.
- In Irithyll of the Boreal Valley, several ghosts of long dead knights can be seen wandering along the city streets. Two unique ghosts in particular, one male and the other female, can be seen departing from the cathedral. They heavily resemble Vordt and the Dancer of the Boreal Valley, both of which served together under Pontiff Sulyvahn's command.
- Vordt could be based off Guts from Berserk. Originally sane of mind and spirit, he lost his sanity and fought like a hound in a beast-shaped armor, just like Guts after obtaining the Berserker Armor.