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The player stops for a moment to let out a warcry that boosts all damage dealt with their weapon and also grants a special consecutive strong attack for a short period of time. Care should be taken, though, as the shout may attract nearby enemies.
Costs 20 FP per casting, regardless of weapon.
Useful skill overall, especially for novice players, granting that extra damage boost needed to finish enemies with one less slash or to break the guard of those hiding behind shields. Unfortunately, the effect lasts a very short time, which usually only lets the player barely get the upper hand at the beginning of a fight when dealing with a stronger foe.
Very useful or completely worthless depending on the player's skill. The player may know exactly when to pull it off, either it is at the beginning of a duel or while in the middle of an arduous fight.
An additional benefit this skill has is the psychological impact it has on opponents, who tend to start fighting more defensively once they see their adversary has become stronger.