The player stops for a moment to let out a warcry that staggers nearby enemies, boosts all damage dealt with their weapon and also grants a special strong attack for a short period of time. Care should be taken, though, as the shout may attract nearby enemies.
For axes, both charged strong attacks will feature the player charging a good distance before attacking, shoving opponents as they do so. The second strong attack will become an upward slash.
For the Crescent Axe, its strong attacks will become the same one used by axes with the buff active (having the same aforementioned features), rather than using attacks of a halberd.
For greataxes, an extra attack will be added with each strong attack, with Yhorm's Great Machete featuring unique ones.
Costs 20 FP per casting, regardless of weapon. However, the skill can still be casted without FP, forgoing its damage buff but retaining the initial stagger and the special strong attacks.
Useful skill overall, granting that extra damage boost needed to finish enemies with one less slash or to break the guard of those hiding behind shields. The effect lasts a very short time, though, which usually only lets the player barely get the upper hand at the beginning of a fight when dealing with a stronger foe.
Heavily depends on the player's own fighting style. They should know exactly when to pull it off, either it is at the beginning of a duel or while in the middle of an arduous fight.
An additional benefit is the psychological impact this skill has on opponents, who tend to start fighting more defensively once they see their adversary has become stronger.
- Battle Axe
- Black Knight Greataxe
- Brigand Axe
- Crescent Axe
- Dragonslayer's Axe
- Great Club
- Hand Axe
- Large Club
- Man Serpent Hatchet
- Reinforced Club
- Yhorm's Great Machete