Weapons include any objects wielded in the right or left hand and utilized in combat, including Shields. Whichever weapon is in the right hand is used to attack, while the weapon in the left hand is usually utilized to block or parry, although can be used to attack. Player characters can equip bows in the left hand but they cannot switch their shoulder view when aiming with a bow regardless of which hand the bow is held in.
Despite this conglomeration, traditional weapons such as swords invariably have high attack power and low defense power, while shields are invariably the other way around. If a sword is placed in the left hand for example, and used to block, only its damage resistance and stability affect its blocking effectiveness. Also a weapon can either block or parry when equipped in the left hand but not both at the same time, for example scimitars can only parry, not block. Different weapons have different movesets depending on which hand they are equipped in.
Attack Types and ParametersEdit
All weapons have an Attack Type, otherwise known as damage type, and can have values in Physical, Magic, Fire and Lightning Damage. Each have required parameters,while some also have parameter bonuses. Some weapons have varying movesets and each move may inflict a different type of Physical Damage. For example, some daggers inflict Slash or Thrust Damage depending on which attack is used.
Weapons of the same type may also have different attack speeds and stun rates. The level at which the weapon is reinforced will also affect the weapons stun rate.
All weapons have a weapon type that aid the player in determining the basic functionality of that weapon. Weapons of the same weapon type have similar movesets and usually inflict the same type of damage.
|Acquire all rare weapons|