Weapons include any objects wielded in the right or left hand and utilized in combat, including shields. Whichever weapon is in the right hand is used to attack, while the weapon in the left hand is usually utilized to block or parry, although in some cases it can also be used to attack.
Despite this conglomeration, traditional weapons such as swords invariably have high attack power and low defensive power, while shields are invariably the other way around. If a sword is placed in the left hand, for example, and used to block, only its damage resistance and stability will affect its blocking effectiveness. In addition to attacking, a weapon can either block or parry when equipped in the left hand but not both at the same time; for example, scimitars can only parry or attack, but not block. Different weapons have different movesets depending on which hand they are equipped in.
Attack Types and ParametersEdit
All weapons have an Attack Type, otherwise known as a damage type, and can have values in Physical, Magic, Fire, and Lightning Damage. Some weapons have varying movesets, or attacks, and each move may inflict a different type of physical damage. For example, some daggers inflict Slash or Thrust Damage depending on which attack is used.
Weapons have parameters that are required to be met in order to be wielded properly. These are usually Strength and Dexterity but can also include Intelligence or Faith. If the Strength stat is not met, two-handing the weapon will decrease the requirement, effectively increasing the player's Strength by a factor of 1.5. Many weapons also have parameter bonuses that scale with corresponding attributes, providing a higher attack rating.
All weapons have a weapon type that aid the player in determining the basic functionality of that weapon. Weapons of the same weapon type usually have similar movesets and often inflict the same type of damage. Weapons of the same type may also have different attack speeds and stun rates. The level at which the weapon is reinforced will also affect the weapon's stun rate.
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