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When performed, the user goes into a stance similar to that of a straight sword's.
Light attack - The user takes the weapon in their right hand and winds up for a spin. Crouching low, the user spins counter-clockwise, using the momentum to hit enemies twice within their vicinity.
Strong attack - The user holds the weapon with both hands and crouches, they then jump into the air, performing a front flip while gaining a high amount of poise at the same time. After the flip, the user does a subtle kick that causes stagger, following into a ground slam that flattens enemies.
Effective against enemies that stagger easily. The strong attack is good for using your spacing and range to your advantage.
Be cautious with using your jump attack, as players can dodge it and punish you hard. However, the stagger while in midair may catch players off guard, following with heavy damage. If you happen to catch someone in a combo, ending it with the light attack may surprise few.
- The light attack is parryable.