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Young White Branch

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Young White Branches are items in Dark Souls III.

In-Game Description

A young white branch.
Use to transform into something that blends in to the surroundings.
Little Dusk's first sorcerer's staff eventually became a seedling, and then three white birch saplings. The young branch is said to still contain echoes of little Dusk's capriciousness.

In-Game Description

Branch of a young white birch, perhaps an offering of peace.
Use to become something that blends in to the surroundings, though the branch will unfortunately be consumed.
Perhaps treasuring the memory is more important.

In-Game Description

Branch of a white birch received from a giant, apparently as a token of friendship.
Become something that blends in to the surroundings. Consumed with use.
"Good friend, no hit."


  • One can be chosen as a burial gift at the beginning of the game.
  • Undead Settlement
    • Two can be found throughout the level.
    • One is presented to the player as a "token of friendship" by the giant archer. If the giant turns hostile once more, he will present another branch each time he is befriended.
  • Cathedral of the Deep
    • Three can be found near the white birch at the small graveyard located in front of the cathedral.
  • Farron Keep
    • Two can be found in the poison swamp, near another white birch located to the left of both the Keep Ruins bonfire and the main gate. The area is comprised of deep water and is guarded by a Great Crab.
  • Painted World of Ariandel
    • Uncommon drop from White Trees.
    • Some of them can be found near dead White Trees.


Allows the player to transform into an object that suits their current environment and blend with it.


  • Branches received from the giant archer have a different description than those found in other areas. Furthermore, both types are stored in different slots within the player's inventory.
  • Both the branch received from the giant, and the starting gift, are unique, and will make the giant fire at enemies instead of the player. Losing either branch will nullify this effect, and the player must return to the giant and get a new branch.


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